Lowdout is the tool I wished I had.
Lower the load. Built to take you higher.
Our story
Why Lowdout exists.
Lowdout was born in December 2025 from a simple frustration: watching coaches juggle five tools to prep a scrim, managers take notes in Discord, players waste time on logistics instead of playing. Nobody was building seriously for them.
On February 25, 2026, I shipped Companion, the first piece. A desktop app to annotate replays, debrief live and coach with precision. The feedback was immediate: it replaced days of manual work with a few minutes of focused attention.
Today, Lowdout is growing into a full ecosystem. Companion for pro coaching, Manage for team operations, and soon Weclimb to open the door to the casual players who want to be coached.
Our vision
Lower the load. Built to take you higher.
I believe playing seriously shouldn't require setting up an infrastructure. Not for a ranked solo queue player who takes their games seriously, and not for a pro coach tracking ten players.
Lowdout exists to absorb the logistical, technical and organisational load that pulls players and coaches away from what really matters: playing, improving, winning.
The name says it all. Lowdout is the opposite of output: what weighs you down, what slows you, what distracts you. We reduce it, and everything else becomes possible.
The team
Lowdout is me.
Eliott Le Duc, founder. I'm alone at the helm, and it's a deliberate choice: Lowdout is a solo project today, which means every feature, every line of code, every support email goes through my hands.
It's not a flaw, it's a promise: no bureaucratic layer between your needs and the product. You talk to me, you read me, you debug me. And when you write to contact@lowdout.gg, I'm the one who replies.
The team will grow as the products prove their value. Until then, this direct line is our greatest asset.
A question? An idea? A bug?
The direct channel is open. Discord for public conversations, contact for private requests.