Companion Team

One game, one truth, the whole staff.

Companion Team brings all your coaches' work together on the same games, passes it on to your players and keeps the team's PCs ready to play.

A game with the notes of three coaches

Why Companion Team

The staff's work, finally in one place.

In a staff, everyone reviews games on their own: notes scatter, files get duplicated, players get the work late or not at all. Companion Team makes it one body of work, shared.

One source

Each game exists once, with the whole staff's notes.

Involved players

Feedback and goals reach them directly.

Ready PCs

Clients up to date and replays fetched, without walking behind every PC.

directory for the whole staff
1directory for the whole staff
coach licences included
3coach licences included
per player: they are included
€0per player: they are included
of replays per team
100 GBof replays per team

What changes for a staff

Built to work together

Review

Review together, live.

Each coach takes notes from their PC or phone; every note lands on the same game, synced for the whole staff. A note can stay private.

The notes window during a group sessionThe QR code to take notes from a phone

Players

Every player followed, every piece of feedback delivered.

One sheet per player: scrim and SoloQ games, numbers, staff notes. Send them a match's notes and their goals in one click, and see what they read.

A player's sheet

Team PCs

The team's PCs, managed remotely.

Who plays on which PC, tournament clients up to date, disk space: all visible from Companion. Update a client, fetch a replay or lock a setting without moving.

The team's PCs

Replays

The team's replays, shared.

Each game has its replay online, for the whole staff. Your players' SoloQ replays come in without them doing anything.

The team's replays

Built for a staff's daily work

Player space included

Your players find feedback, goals and replays, no licence needed.

In-game goals

A player's goals show when their game starts.

Private notes

Keep a note to yourself before sharing it with the staff.

Automatic sign-in

On a team PC, the player is signed in to their account as soon as they launch the game.

Locked settings

Decide each PC's settings from Companion.

Organisation console

Teams, roles, licences and invitations, one invoice.

Encrypted data

The team's data is encrypted on every PC.

Sign-out at start-up

A team PC signs everyone out each time it starts.

Companion Team

And all of Companion

Every coach of the team also has all of Companion's features:

See the features
  • Timestamped notes
  • Replay library
  • Automatic old patches
  • Game map
  • Drawing on the game
  • Launch from your website

Companion Team

€129excl. VAT per team per month

or €1,080 excl. VAT per year, i.e. €90 per month

  • 3 coach licences included
  • Extra licence: €15 excl. VAT per month
  • Players included, no licence
  • 100 GB of replays per team
  • Team PCs managed remotely
  • Organisation admin console
  • Every Pro feature for each coach

Early access. During the beta we open the offer team by team: write to us and we set you up.

Team questions

Several teams or an academy?

Each team has its plan; the organisation manages them all in one console, with one invoice.

Each coach has their own GRID files?

No problem: Companion recognises the game, not the file name. One replay is kept for the team.

Who owns the data?

The team. A coach who leaves keeps their own notes, not the others'.

A PC of the organisation shared by several people?

Everyone has their own session, and "Leave this PC" erases everything. A team PC signs everyone out at each start.

Do players have to pay anything?

No. The player space is included: a player receives notes, goals and replays without a licence.

Let's set up your staff.

Tell us how many teams and coaches you have: we open access and help you get started.